Using a 3D Model

Using a 3D Model

May 2021

Origami Meditator

Origami Meditator

June 2020

Three Carvings

Three Carvings

September 2018

Oil Bars

Oil Bars

October 2016

Winged Lily and Babushka

Winged Lily and Babushka

April 2016

Limpets and Barnacles

Limpets and Barnacles

November 2015

Replica Papyrus

Replica Papyrus

July 2015

Seated Lady

Seated Lady

June 2015

Works in Progress

Works in Progress

June 2015

Performance of the Vision on Earth

Performance of the Vision on Earth

April 2015

Replicating the Beauty of Nature

Replicating the Beauty of Nature

March 2015

Performance (Purple and Pink)

Performance (Purple and Pink)

March 2015

Using a Tablet for Sketching

Using a Tablet for Sketching

February 2015

Prostrate Figure

Prostrate Figure

January 2015

Worry

Worry

November 2014

Meditation

Meditation

November 2014

Footsteps on Beer Beach

Footsteps on Beer Beach

October 2014

Standing Lady

Standing Lady

October 2014

Modest Beginnings and Finished Products

Modest Beginnings and Finished Products

September 2014

Back to the Studio

Back to the Studio

September 2014

The Significance of Circles

The Significance of Circles

September 2014

Programming as a Creative Process

Programming as a Creative Process

September 2014

Carving Spiral Embrace

Carving Spiral Embrace

September 2014

Buried Treasure

Buried Treasure

June 2011

Baddies at the Bus-Stop

Baddies at the Bus-Stop

November 2011

toby
hazel.

Articles



Using a 3D Model

May 2021

Over a period of years, I have been working on programming a 3D graphics program. Having reached a certain level with it I was pleased with what I had achieved, but I did not feel I had exploited it or really shown off what it could do. In 2020 I attempted to use my program to create a 3D model of a human body. This was quite a step up from the cubes, spheres and other geometric shapes I had previously modelled, and it took some time and effort. The resulting program allowed me to pose the figure however I wanted, then light and render it using ray-tracing.

Meditator scene 1

The end goal of my efforts was to produce a model that would be able to assist me in my carving by allowing me to visualise the human form in 3D in whatever pose I required. I have recently used my 3D model to help me produce designs for the carving 'Casual Statuesque'.

A traditional artist's mannequin proved insufficient for representing my initial sketch. A modern mannequin (designed principally for Manga drawings) is much more flexible and representative of the human form, but still rather limited.

Casual Statuesque sketch
Mannequin 1
Mannequin 2

By approximating the pose from the sketch in my 3D modelling program, I was able to produce a set of orthographic projection images showing the pose from multiple angles. The shading here does not use ray-tracing - it is a basic representation of the angles of faces in order to give a sense of depth.

Casual Statuesque 3D Model

On top of these images (in fact the wireframe versions) I was able to resketch my original deisgn from the multiple angles. I then used these additional sketches to produce designs that I could cut out to use as templates.

Casual Statuesque drawings
Casual Statuesque design

I used these templates to draw my design onto the wood. I continued to use the templates throughout the carving process, as well as referring to the shaded images.
This is the final piece:

Casual Statuesque (views)
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